This course is not released yet, but you can sign up now to get a 10% discount on pre-registration.
Моделювати складні 3D-фігури
Створювати текстури та матеріали
Рендерити та анімувати об'єкти
✅ Analyzing references and creating a work plan
✅ Fundamentals of robotic character design
✅ Blocking the model: proportions, silhouette, shape readability
✅ Hard-surface modeling in Blender/3ds Max
✅ Adding complex parts: panels, mechanisms, screws
✅ Working with Boolean methods and retopology
✅ Mesh optimization for game engines
✅ Retopology and preparation of UV scan
✅ Baking normal and AO maps in Marmoset Toolbag/Substance Painter
✅ Working in Substance Painter: creating metal surfaces
✅ Adding scuffs, scratches and realism
✅ PBR texturing for game engines
✅ Setting up scenes in Marmoset Toolbag/Unreal Engine
✅ Work with light and frame setting
✅ Preparing the final render for the portfolio
A modern 3D robot creation pipeline
High-poly & low-poly modeling skills
Detailed UV mapping, texturing, and rendering
A final result worthy of AAA games
After the course, you will be able to create your own 3D projects!
We will contact you when the course starts.